Orianna Mid | FalleN3's Guide to Orianna (2024)

Orianna Mid | FalleN3's Guide to Orianna (1)

Orianna Mid | FalleN3's Guide to Orianna (2)


Level 1: Early laning, pre 6 is where you want to concentrate on farming creeps. Depending on what champion you are laning against, it may be possible to use this time to zone and bully them off their farm also. Immobile champions with short range are easily bullied and zoned, for example Annie. You will generally put your first point into Command: Attack but if you are up against a difficult lane it is fine to take Command: Protect first some defense. Most importantly you will want to CS as much as possible.Orianna Mid | FalleN3's Guide to Orianna (6)

You have a strong, safe laning phase and your passive makes early trades worth attempting as you can easily soak up some damage with your Command: Protect. You have a strong AA especially when it begins to stack up on an enemy with multiple hits and you should try to use this to your advantage.

Orianna Mid | FalleN3's Guide to Orianna (8)On your way to level 6, be sure to not miss farm as you can get your first item ASAP. Farming is pretty easy for Orianna so be sure to take advantage of this. Remember that roughly (19 CS = 1 Kill) so farming efficiently and out-farming your enemy can give you a massive advantage. You are pretty mana heavy so take care when using your combos to harass the enemy. Be sure to place wards ! At this stage (as with all times) keep an eye out on the minimap and react to help your jungler out if it is needed and possible, but again try to prioritize farming.

Orianna Mid | FalleN3's Guide to Orianna (10)


Farm, Farm, Farm: A farmed Orianna is equally as effective as a fed orianna and she is so efficient at it. CS is the bread and butter of your gold income so be sure to continue last hitting each minion. By this time you should be close to finishing if not already your first item and you now have your ultimate. Although Orianna is not the strongest champion to gank with, it's still possible to shove out your lane hard and look to roam to another lane or help your jungler out with a pick on the enemy jungler. Try to make use of any advantage you can get from lane also and if possible try to get priority over your lane and help your jungler to secure objectives such as Dragon and Rift HeraldOrianna Mid | FalleN3's Guide to Orianna (15)

Bot lane is your likely target and use your numbers advantage to try to kill the ADC and Support if possible. You have reasonable mobility due to you Command: Dissonance which will speed you up if the ball is placed on yourself. It requires a lot of mana though so don't overuse it.

Orianna Mid | FalleN3's Guide to Orianna (17)


OK, so you've managed to make it to mid game. This is the time that players will begin to roam and group up for ambushes, ganks or to secure and objectives (Towers, Dragon, Rift Herald etc..). Large scale Team-fights and smaller skirmishes will begin to occur which will suit you perfectly because Orianna doesn't excel in 1v1 fights. Since taking objectives usually results in a teamfight Orianna can play a big part in these fights. You are not as scary if you don't have your Ultimate up so don't waste it unnecessarily. Victory or Loss of these fights at this stage can sway the outcome of the game.

Orianna has a solid mid game so you need to use this time as best you can. You have the ability to CC the entire enemy team (should they be grouped) and also your damage/burst at this point is not to be underestimated. Remember it's possible to place the ball on an initiator like Nocturne, Amumu, Jarvan IV, Wukong, Vi etc.. within your team and have them bring it to the enemies backline if necessary. Don't forget to continue to farm whenever possible!

Orianna Mid | FalleN3's Guide to Orianna (26)Vision control is an crucial part of mid-game and this can definitely turn games to your advantage or destroy a well earned lead. A well placed ward can help you to get picks on the enemy team. You will want to try to keep wards in key areas on the map and at key objectives, make sure you place a Control Ward each time it is found out and be sure to use your Stealth Ward too. Keep farming all the time and roam as much as you can. Do your best to 'never' get caught alone though.

Orianna Mid | FalleN3's Guide to Orianna (29)


Late game Orianna is all about teamfights. Similar to midgame, teamfights will break out around objectives, only this time a misplayed Command: Shockwave can cost your team the game. You will want to get as much damage as possible out onto the enemy team while at the same time using your abilities to protect your team. Once you have used your Command: Shockwave and your combo has finished you should not begin to peel for and protect whoever on your team requires it. It's highly likely that you or your ADC are the targeted ones but if neither of you are being focused and bursted down at this moment, identify who needs your protection/peel and help to keep the alive.

Your positioning is absolutely crucial because at this point you are pretty immobile and fairly predictable. You are likely to be a 'priority target' for the enemy team so you can't get too close but at the same time you need to be close enough in order to get your damage off. Standing in the fron line yourself is probably not a good idea.. standing behind your front line makes more sense :)

Orianna Mid | FalleN3's Guide to Orianna (33)


Do to the fact that your ball can dictate where an enemy can & cant go (without either being harassed or dying) Orianna can be considered a 'Control Mage'. Use this to your advantage throughout laning phase and the rest of the game.

It's possible for you to place the ball either within the minion wave or on the enemies side where you can easily (Q)+(W) it onto them for harass. This works exceptionally well against melee champions because they will need to walk up to farm or immobile champions like Annie. It's also possible for you (if you know where the enemy jungler is) to shove an enemy into their turret and keep harassing them with the ball from a distance with as they try to last hit under tower.

To zone enemies late game, the same general tactic applies - Keep the ball out in front of yourself/team in order to dictate where the enemy team can & can't go. Jungle 'choke points' are a great place for an Orianna to flex her strength at zoning, they are also great for team-fights as the enemy team is usually forced to group allowing you to more easily catch multiple of them with your Command: Shockwave.

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Orianna Mid | FalleN3's Guide to Orianna (2024)
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