Here is a list of all known Special Abilities (Affix Abilities) in Phantasy Star Online 2: New Genesis. For a more detailed description on affixing in general, see page Add Special Abilities.
C/Power I
Power I
C/Power II
Power II
C/Power III
Power III
C/Power IV
Power IV
C/Stam Power
Stam Power
Striking Weapon Damage +2.0%
C/Spiri Power
Spiri Power
Striking Weapon Damage +2.0%
C/Arm Power
Arm Power
Minimum Damage +2.0%
C/Guardi Power
Guardi Power
Damage Resistance +2.0%
C/Shoot I
Shoot I
C/Shoot II
Shoot II
C/Shoot III
Shoot III
C/Shoot IV
Shoot IV
C/Stam Shoot
Stam Shoot
Ranged Weapon Damage +2.0%
C/Spiri Shoot
Spiri Shoot
Ranged Weapon Damage +2.0%
C/Arm Shoot
Arm Shoot
Minimum Damage +2.0%
C/Guardi Shoot
Guardi Shoot
Damage Resistance +2.0%
C/Technique I
Technique I
C/Technique II
Technique II
C/Technique III
Technique III
C/Technique IV
Technique IV
C/Stam Technique
Stam Technique
Tech Weapon Damage +2.0%
C/Spiri Technique
Spiri Technique
Tech Weapon Damage +2.0%
C/Arm Technique
Arm Technique
Minimum Damage +2.0%
C/Guardi Technique
Guardi Technique
Damage Resistance +2.0%
C/Arm I
Arm I
Western Aelio
Central Retem
Western Retem
C/Arm II
Arm II
C/Arm III
Arm III
C/Arm Ⅳ
Arm IV
C/Guard I
Guard I
Northern Aelio
Southern Retem
Northern Retem
C/Guard II
Guard II
C/Guard III
Guard III
C/Stamina I
Stamina I
Western Aelio
Central Retem
Western Retem
Luf Maqaad
C/Stamina II
Stamina II
C/Stamina III
Stamina III
C/Spirita I
Spirita I
Northern Aelio
Southern Retem
Northern Retem
Luf Maqaad
C/Spirita II
Spirita II
C/Spirita III
Spirita III
C/Ability I
Ability I
Minimum Damage +0.5%
Damage Resistance +0.5%
Yellow Battledia: Retem
C/Ability II
Ability II
Minimum Damage +1.0%
Damage Resistance +1.0%
Stellar Grace
C/Ability III
Ability III
Minimum Damage +1.5%
Damage Resistance +1.5%
C/Ability IV
Ability IV
Minimum Damage +2.5%
Damage Resistance +2.5%
C/Superb Power I
Superb Power I
C/Superb Shoot I
Superb Shoot I
C/Superb Technique I
Superb Technique I
C/Superb Stamda I
Superb Stamda I
Striking Weapon Damage +2.0%
C/Superb Stamsha I
Superb Stamsha I
Ranged Weapon Damage +2.0%
C/Superb Stamhou I
Superb Stamhou I
Tech Weapon Damage +2.0%
C/Superb Spirida I
Superb Spirida I
Striking Weapon Damage +2.0%
C/Superb Spirisha I
Superb Spirisha I
Ranged Weapon Damage +2.0%
C/Superb Spirihou I
Superb Spirihou I
Tech Weapon Damage +2.0%
C/Dasha Diable I
Dasha Diable I
Ranged Weapon Damage +0.75%
C/Dasha Diable II
Dasha Diable II
Ranged Weapon Damage +1.25%
C/Dasha Diable III
Dasha Diable III
Ranged Weapon Damage +1.75%
C/Dasha Diable IV
Dasha Diable IV
Ranged Weapon Damage +2.75%
C/Dahou Diable I
Dahou Diable I
Tech Weapon Damage +0.75%
C/Dahou Diable II
Dahou Diable II
Tech Weapon Damage +1.25%
C/Dahou Diable III
Dahou Diable III
Tech Weapon Damage +1.75%
C/Dahou Diable IV
Dahou Diable IV
Tech Weapon Damage +2.75%
C/Shahou Diable I
Shahou Diable I
Tech Weapon Damage +0.75%
C/Shahou Diable II
Shahou Diable II
Tech Weapon Damage +1.25%
C/Shahou Diable III
Shahou Diable III
Tech Weapon Damage +1.75%
C/Shahou Diable IV
Shahou Diable IV
Tech Weapon Damage +2.75%
C/Triable
Triable
C/Triable II
Triable II
C/Stam Triable
Stam Triable
Damage +3.0%
C/Spiri Triable
Spiri Triable
Damage +3.0%
C/Arm Triable
Arm Triable
Damage Variance+2.5%
C/Guardi Triable
Guardi Triable
Damage Resist+3.0%
C/Burn Resist I
Burn Resist I
Northern Retem
C/Burn Resist II
Burn Resist II
C/Burn Resist III
Burn Resist III
C/Freeze Resist I
Freeze Resist I
Western Retem
C/Freeze Resist II
Freeze Resist II
C/Freeze Resist III
Freeze Resist III
C/Shock Resist I
Shock Resist I
C/Shock Resist II
Shock Resist II
C/Shock Resist III
Shock Resist III
C/Mirage Resist I
Mirage Resist I
Northern Retem
C/Mirage Resist II
Mirage Resist II
C/Mirage Resist III
Mirage Resist III
C/Panic Resist I
Panic Resist I
Southern Retem
C/Panic Resist II
Panic Resist II
C/Panic Resist III
Panic Resist III
C/Poison Resist I
Poison Resist I
C/Poison Resist II
Poison Resist II
C/Poison Resist III
Poison Resist III
C/Pain Resist I
Pain Resist I
Central Retem
C/Pain Resist II
Pain Resist II
C/Pain Resist III
Pain Resist III
C/All Resist I
All Resist I
C/All Resist II
All Resist II
C/All Resist III
All Resist III
C/Alz Secrete I
Alz Secrete I
Damage +1.0%
Minimum Damage +1.0%
Damage Resistance -1.5%
C/Alz Secrete II
Alz Secrete II
Damage +1.5%
Minimum Damage +1.5%
Damage Resistance -1.5%
Capsule Exchange
C/Alz Secrete III
Alz Secrete III
Damage +2.0%
Minimum Damage +2.0%
Damage Resistance -1.5%
Capsule Exchange (Retem)
C/Alz Secrete IV
Alz Secrete IV
Damage +2.5%
Minimum Damage +2.5%
Damage Resistance -1.5%
Lvl.65+ (After Stia Region)
C/Dread Keeper I
Dread Keeper I
PP +3
Minimum Damage +1.0%
Damage Resistance +1.0%
[ Ⅲ is in Retem ]
IV: Lvl 60+
C/Dread Keeper II
Dread Keeper II
PP +4
Minimum Damage +1.5%
Damage Resistance +1.5%
C/Dread Keeper III
Dread Keeper III
PP +7
Minimum Damage +2.0%
Damage Resistance +2.0%
C/Dread Keeper IV
Dread Keeper IV
PP +10
Minimum Damage +6.0%
Damage Resistance +3.0%
C/Gigas Power I
Gigas Power I
Striking Weapon Damage +1.5%
[ Ⅲ is in Retem ]
IV: Lvl.69+
C/Gigas Power II
Gigas Power II
Striking Weapon Damage +2.0%
C/Gigas Power III
Gigas Power III
Striking Weapon Damage +2.5%
C/Gigas Power IV
Gigas Power IV
Striking Weapon Damage +3.0%
C/Gigas Shoot I
Gigas Shoot I
Ranged Weapon Damage +1.5%
C/Gigas Shoot II
Gigas Shoot II
Ranged Weapon Damage +2.0%
C/Gigas Shoot III
Gigas Shoot III
Ranged Weapon Damage +2.5%
C/Gigas Shoot IV
Gigas Shoot IV
Ranged Weapon Damage +3.0%
C/Gigas Technique I
Gigas Technique I
Tech Weapon Damage +1.5%
C/Gigas Technique II
Gigas Technique II
Tech Weapon Damage +2.0%
C/Gigas Technique III
Gigas Technique III
Tech Weapon Damage +2.5%
C/Gigas Technique IV
Gigas Technique IV
Tech Weapon Damage +3.0%
C/Gigas Aglae
Gigas Aglae
Striking/Ranged Weapon Damage +2.5%
C/Gigas Euthy
Gigas Euthy
Striking/Tech Weapon Damage +2.5%
C/Gigas Thalia
Gigas Thalia
Ranged/Tech Weapon Damage +2.5%
C/Gigas Maesti
Gigas Maesti
Damage +3.5%
Special ability capsules dedicated to being used in the Item Lab's "Exchange Special Ability Capsules" exchange.
C/Megas Fusier
Megas Fusier
C/Fomid Fugia
Fomid Fugia
C/Foms Soul I
Foms Soul I
C/Foms Soul II
Foms Soul II
Damage Resistance +2.0%
C/Foms Soul III
Foms Soul III
Damage Resistance +2.5%
C/Foms-Machini Soul I
Foms-Machini Soul I
C/Foms-Machini Soul II
Foms-Machini Soul II
Damage Resistance +2.0%
C/Foms-Machini Soul III
Foms-Machini Soul III
Damage Resistance +2.5%
C/Foms-Sandi Soul I
Foms-Sandi Soul I
C/Foms-Sandi Soul II
Foms-Sandi Soul II
Damage Resistance +2.0%
C/Foms-Sandi Soul III
Foms-Sandi Soul III
Damage Resistance +2.5%
C/Alz Soul I
Alz Soul I
C/Alz Soul II
Alz Soul II
Damage Resistance +2.0%
C/Alz Soul III
Alz Soul III
Damage Resistance +2.5%
C/Snidael Soul I
Snidael Soul I
Striking Weapon Damage +1.0%
Snidael Vera
C/Snidael Soul II
Snidael Soul II
Striking Weapon Damage +2.0%
C/Snidael Soul III
Snidael Soul III
Striking Weapon Damage +2.5%
C/Snidael Soul IV
Snidael Soul IV
Striking Weapon Damage +3.0%
C/Ragras Soul I
Ragras Soul I
Ranged Weapon Damage +1.0%
C/Ragras Soul II
Ragras Soul II
Ranged Weapon Damage +2.0%
C/Ragras Soul III
Ragras Soul III
Ranged Weapon Damage +2.5%
C/Ragras Soul IV
Ragras Soul IV
Ranged Weapon Damage +3.0%
C/Lenus Soul I
Lenus Soul I
Tech Weapon Damage +1.0%
Lenus Vera
C/Lenus Soul II
Lenus Soul II
Tech Weapon Damage +2.0%
C/Lenus Soul III
Lenus Soul III
Tech Weapon Damage +2.5%
C/Lenus Soul IV
Lenus Soul IV
Tech Weapon Damage +3.0%
C/DOLLS Soul I
DOLLS Soul I
C/DOLLS Soul II
DOLLS Soul II
Minimum Damage +2.0%
C/DOLLS Soul III
DOLLS Soul III
Minimum Damage +2.5%
C/Daedal Soul I
Daedal Soul I
Striking Weapon Damage +1.0%
Daedal Axe
C/Daedal Soul II
Daedal Soul II
Striking Weapon Damage +2.0%
C/Daedal Soul III
Daedal Soul III
Striking Weapon Damage +2.5%
C/Daedal Soul IV
Daedal Soul IV
Striking Weapon Damage +3.0%
C/Pedas Soul I
Pedas Soul I
Ranged Weapon Damage +1.0%
Pedas Vera
C/Pedas Soul II
Pedas Soul II
Ranged Weapon Damage +2.0%
C/Pedas Soul III
Pedas Soul III
Ranged Weapon Damage +2.5%
C/Pedas Soul IV
Pedas Soul IV
Ranged Weapon Damage +3.0%
C/Nex Soul I
Nex Soul I
Technique Weapon Damage +1.0%
Nex Vera
C/Nex Soul II
Nex Soul II
Technique Weapon Damage +2.0%
C/Nex Soul III
Nex Soul III
Technique Weapon Damage +2.5%
C/Nex Soul IV
Nex Soul IV
Technique Weapon Damage +3.0%
C/Eradi Soul I
Eradi Soul I
PP +4
Damage +1.25%
C/Eradi Soul II
Eradi Soul II
PP +4
Damage +1.75%
C/Eradi Soul III
Eradi Soul III
PP +4
Damage +2.25%
C/Eradi Soul IV
Eradi Soul IV
PP +4
Damage +2.75%
C/Raedal Soul I
Raedal Soul I
PP +3
Striking Weapon Damage +1.0%
C/Raedal Soul II
Raedal Soul II
PP +3
Striking Weapon Damage +2.0%
C/Raedal Soul III
Raedal Soul III
PP +3
Striking Weapon Damage +2.5%
C/Raedal Soul IV
Raedal Soul IV
PP +3
Striking Weapon Damage +3.0%
C/Crocos Soul I
Crocos Soul I
PP +3
Ranged Weapon Damage +1.0%
Crocodallus Vera
C/Crocos Soul II
Crocos Soul II
PP +3
Ranged Weapon Damage +2.0%
C/Crocos Soul III
Crocos Soul III
PP +3
Ranged Weapon Damage +2.5%
C/Crocos Soul IV
Crocos Soul IV
PP +3
Ranged Weapon Damage +3.0%
C/Ams Soul I
Ams Soul I
PP +3
Tech Weapon Damage +1.0%
Ams Vera
C/Ams Soul II
Ams Soul II
PP +3
Tech Weapon Damage +2.0%
C/Ams Soul III
Ams Soul III
PP +3
Tech Weapon Damage +2.5%
C/Ams Soul IV
Ams Soul IV
PP +3
Tech Weapon Damage +3.0%
C/Aglae Soul H
Aglae Soul H
Striking/Ranged Weapon Damage +2.5%
C/Aglae Soul P
Aglae Soul P
Striking/Ranged Weapon Damage +2.5%
C/Aglae Soul X
Aglae Soul X
PP +3
Striking/Ranged Weapon Damage +2.5%
C/Euthy Soul H
Euthy Soul H
Striking/Tech Weapon Damage +2.5%
C/Euthy Soul P
Euthy Soul P
Striking/Tech Weapon Damage +2.5%
C/Euthy Soul X
Euthy Soul X
PP +3
Striking/Tech Weapon Damage +2.5%
C/Thalia Soul H
Thalia Soul H
Ranged/Tech Weapon Damage +2.5%
C/Thalia Soul P
Thalia Soul P
Ranged/Tech Weapon Damage +2.5%
C/Thalia Soul X
Thalia Soul X
PP +3
Ranged/Tech Weapon Damage +2.5%
C/Vardi Soul I
Vardi Soul I
Damage +1.25%
C/Vardi Soul II
Vardi Soul II
Damage +1.75%
C/Vardi Soul III
Vardi Soul III
Damage +2.25%
C/Vardi Soul IV
Vardi Soul IV
Damage +2.75%
C/Flaedal Soul I
Flaedal Soul I
PP +5
Striking Weapon Power +1.0%
All Down Resistance -10.0%
C/Flaedal Soul II
Flaedal Soul II
PP +5
Striking Weapon Power +2.0%
All Down Resistance -10.0%
C/Flaedal Soul III
Flaedal Soul III
PP +5
Striking Weapon Power +2.5%
All Down Resistance -10.0%
C/Flaedal Soul IV
Flaedal Soul IV
PP +5
Striking Weapon Power +3.0%
All Down Resistance -10.0%
C/Doldora Soul I
Doldora Soul I
PP +5
Ranged Weapon Power +1.0%
All Down Resistance -10.0%
Doldoris Vera
C/Doldora Soul II
Doldora Soul II
PP +5
Ranged Weapon Power +2.0%
All Down Resistance -10.0%
C/Doldora Soul III
Doldora Soul III
PP +5
Ranged Weapon Power +2.5%
All Down Resistance -10.0%
C/Doldora Soul IV
Doldora Soul IV
PP +5
Ranged Weapon Power +3.0%
All Down Resistance -10.0%
C/Nilus Soul I
Nilus Soul I
PP +5
Tech Weapon Power +1.0%
All Down Resistance -10.0%
Nilus Vera
C/Nilus Soul II
Nilus Soul II
PP +5
Tech Weapon Power +2.0%
All Down Resistance -10.0%
C/Nilus Soul III
Nilus Soul III
PP +5
Tech Weapon Power +2.5%
All Down Resistance -10.0%
C/Nilus Soul IV
Nilus Soul IV
PP +5
Tech Weapon Power +3.0%
All Down Resistance -10.0%
C/Ael Note A
Ael Note A
PP +5
C/Ael Note B
Ael Note B
Ranged Weapon Damage +1.0%
C/Ael Note C
Ael Note C
Tech Weapon Damage +1.0%
C/Ael Note D
Ael Note D
Tech Weapon Damage +1.0%
C/Magnu Note
Magnu Note
C/Laborata Note
Laborata Note
C/Resola Note
Resola Note
C/Retena Note A
Retena Note A
C/Retena Note B
Retena Note B
Striking Weapon Damage +0.75%
Ranged Weapon Damage +0.75%
C/Retena Note C
Retena Note C
Striking Weapon Damage +0.75%
Tech Weapon Damage +0.75%
C/Retena Note D
Retena Note D
Ranged Weapon Damage +0.75%
Tech Weapon Damage +0.75%
C/Elna Note
Elna Note
PP +3
Minimum Damage +2.0%
C/Maqa Note
Maqa Note
C/Kvar Note A
Kvar Note A
PP +5
C/Kvar Note B
Kvar Note B
Damage Resistance -2.0%
C/Kvar Note C
Kvar Note C
Damage Resistance -2.0%
C/Kvar Note D
Kvar Note D
Damage Resistance -2.0%
C/Bergan Note
Bergan Note
Damage +1.25%
C/Lostra Note
Lostra Note
Damage +1.25%
C/Stira Note A
Stira Note A
PP +5
C/Stira Note B
Stira Note B
All Down Resistance -10.0%
C/Stira Note C
Stira Note C
All Down Resistance -10.0%
C/Stira Note D
Stira Note D
All Down Resistance -10.0%
C/Dexta Note
Dexta Note
Damage +2.0%
All Down Resistance -10.0%
C/Ael Domina
Ael Domina
PP +3
Damage +1.5%
Aelio Troopers (Rank.2)
C/Retena Domina
Retena Domina
Damage +1.5%
Retem Troopers (Rank.2)
C/Kvar Domina
Kvar Domina
Damage +2.0%
Damage Resistance -2.0%
C/Stira Domina
Stira Domina
Damage Resistance -2.0%
C/Halphiniria
Halphiniria
PP +5
Damage +4%
C/Decold Standard I
Decold Standard I
C/Decold Standard II
Decold Standard II
Item Exchange: Kvaris
C/Decold Standard III
Decold Standard III
C/Decold Power
Decold Power
Striking Weapon Power +2.5%
C/Decold Shoot
Decold Shoot
Ranged Weapon Power +2.5%
C/Decold Tech
Decold Tech
Tech Weapon Power +2.5%
C/Flame Weaker I
Flame Weaker I
Damage +2.5%
C/Flame Weaker II
Flame Weaker II
Damage +4.0%
C/Ice Weaker I
Ice Weaker I
Damage +2.5%
C/Ice Weaker II
Ice Weaker II
Damage +4.0%
C/Thunder Weaker I
Thunder Weaker I
Damage +2.5%
C/Wind Weaker I
Wind Weaker I
Damage +2.5%
C/Light Weaker I
Light Weaker I
Damage +2.5%
C/Gloom Weaker I
Gloom Weaker I
Damage +2.5%
C/Daytime Weaker I
Daytime Weaker I
Damage +2.5%
C/Nighttime Weaker I
Nighttime Weaker I
Damage +2.5%
Damage Variance +2%
PP +2
Resist +1%
Resist +5%
EX Lively HP Starling
Damage+1.5%
Damage Resist+5%
which prevents damage.
EX Shortage HP Starling
Damage+1.5%
Damage Resist+30%
which prevents incap like Hunter's
Iron Will skill.
EX Stealth Wall
Damage Resist+10%
Against enemies not targeting you:
Damage+1.5%
EX Hysterical Strength
Damage+2%
Attack PP Recovery+10%
Damage Resist+10%
which inflicts Burn status.
EX Gradually PP Gain
EX Enemy Felled PP Gain
PP+6
EX Enemy Down PP Gain
Recovers 50% of max PP
Downs such as Part breaks.
EX Fortitude
Recovers 200 PP.
(180 second cooldown)
(Begins 10 seconds after equip)
EX Risky Stance
30% chance to Recover 10 PP.
(5 second cooldown)
Regular 10% chance to
deal 1 damage to yourself
(10 second cooldown)
EX Tech Arts PP Suppress
PAs/Techs in a row:
PP Consumption -15%
EX Patient Defense
Damage Resist +15%.
Stacks up to 25%.
Resets after 30 seconds
without taking damage.
20% Dmg Resist on 2nd hit
25% Dmg Resist on 3rd hit.
EX Endure Pain PB Boost
Photom Blast Gauge
fills by 2%.
(10 second cooldown)
EX Gradually Pressing
inflict on enemies by
5% every 10 seconds,
up to 20% maximum.
EX Heavy Attack Protect
Damage Resist +15%
EX Light Attack Protect
Damage Resist +30%
EX Shortage PP Burn-Up
During Burn, PP Regen +30%.
Burn no longer reduces damage.
rises to Burn Lv.5 (1.5% HP damage
every 2 seconds) every activation
*Does not activate using
Rifle's Blaze Shot or
Launcher's Fear Eraser PAs.
EX Just Time Counter
to recover from being
launched, press Normal
Attack afterwards to
perform a Step Counter.
EX Tri-Shield
block damage from enemies.
When all shields are broken,
they return after 120 seconds.
go through shields (no shield consumption).
*EX Risky Stance's 1 damage does
not consume a shield.
*You still take terrain damage such as lava,
but prevents Volcanic Bomb damage.
*If you switch to a weapon that does
not have this ability it will disappear.
*If you switch to a weapon that does
have this ability it will retain
the current amount of shields.
EX Tough Mind
Survive with 1 HP,
gain temporary invincibility.
(300 second cooldown)
(Begins 10 seconds after equip)
damage from EX Risky Stance.
EX Dazzle Camouflage
target you when hitting them.
which increase damage when not targeted.
EX Sign Shielding
Resta Sign or Reverser Sign:
Damage Resist +20%
Lets you use a Resta
Sign when at full HP.
EX Fortune Sign
Resta/Reverser Signs on use.
(Begins 10 seconds after equip)
Esperio I
Silver Prim Armor
Esperio II
Gold Prim Armor
Hyperio
⌞ N-EXP Weapon
⌞ N-EXP Armor
Hyperio II
⌞ N-EXP Weapon II
⌞ N-EXP Armor II
Endymio
Gold Prim Armor II
Onslaught of the Sunderer
Rampage of the Sunderer
Nameless City Residential Area Exploration
Astraio
SG Scratch Bonus
Campaigns
Special abilities that only apply their effect when the criteria listed in the description of the ability is met. For example, the criteria may require a certain quest such as a Duel Quest.
These abilities can be added to both weapons and armor. A Main Class weapon must be equipped for the effects of these abilities to activate.
C/Defi Eris P.01
Defi Eris P.01
Quest Damage+7%
Damage Resist+20%
※Only while using Main Class weapons
Limited Time Quest: Wetland Counteroffensive
C/Defi Ceres P.01
Defi Ceres P.01
Quest Damage+7%
Attack PP Recovery+30%
※Only while using Main Class weapons
C/Defi Haumeas P.01
Defi Haumeas P.01
Quest Damage+7%
Attack PB Gain+30%
※Only while using Main Class weapons
C/Defi Makemes P.01
Defi Makemes P.01
Quest Damage+7%
Damage Variance+20%
※Only while using Main Class weapons
Rarely from Limited Time Quest: Wetland Counteroffensive
C/Defi Plutos P.01
Defi Plutos P.01
Quest Damage+7%
Critical Probability Rate+5%
※Only while using Main Class weapons
Special abilities exclusive to specific equipment that is only available during limited-time events. These abilities do not have an associated capsule.
Season Luna Feve
Power +15%
Critical Hit Rate +20%
Damage Resistance +25%
Season Autumnal Feve
Power +15%
Critical Hit Rate +20%
Damage Resistance +25%
Season Winter Feve
& Winter '23 Seasonal Enemies:
Damage +5%
Critical Hit Rate +20%
Damage Resistance +25%
Season Sprig Feve
Damage +5%
Critical Hit Rate +20%
Damage Resistance +25%
Season Secunda Anniva Feve
Damage +5%
Critical Hit Rate +20%
Damage Resistance +25%
Season Eleve Ceremo Feve
Damage +10%
Critical Hit Rate +25%
Damage Resistance +30%
Season Autumnare Feve '23
Damage +20%
Critical Hit Rate +35%
Damage Resistance +30%
Season Hallowee Feve '23
Damage +20%
Critical Hit Rate +35%
Damage Resistance +30%
Season Winter Feve '23
Against Christmas '23, New Years '24,
& Winter '24 Seasonal Enemies:
Damage +5%
Damage Resistance +20%
Critical Hit Rate +15%
Season Sprig Feve '24
Against Spring '24 Seasonal Enemies:
Damage +5%
Critical Hit Rate +20%
Damage Resistance +25%
Season Tregeo Anniva Feve
Against NGS 3rd Anniversary Seasonal Enemies:
Damage +5%
Damage Resistance +20%
Critical Hit Rate +15%
Preset Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Preset Abilities are determined when the equipment is dropped, cannot be transferred through normal ability transfer procedures, do not take up normal ability slots, and come in "levels" much like Potentials. Preset Abilities are indicated by orange text on the equipment and a unique orange icon.
Fixa Attack
Fixa Fatal
Fixa Termina
Fixa Guard
Fixa Performa
Fixa Natura
Fixa Enthugia